The Game (TDP005)
TDP005
Designed and implemented a game in C++17 using SFML. Built a game engine loop with a state machine and multiple menus (start, name entry, pause, game over, leaderboard). Implemented enemy spawning with increasing intensity, player progression with level-up choices, weapons (assault rifle/shotgun/sniper), projectiles, collisions, obstacles, and a persistent leaderboard/highscore system.
Techniques used:
c++
sfml
oop
game-development
Course Details
TDP005
Projekt: Objektorienterat system
6 hp
Duration
2025-11-12 - 2025-12-18
Team Size
4